Desmond is the first volume in the three book series based off Ubisoft’s popular video game franchise, Assassin’s Creed. Written by Corbeyran, this three book series gives readers a fresh look at Desmond’s time at Abstergo and with the Assassins.
Desmond doesn’t come close to the epic-ness that was Assassin’s Creed: The Fall, a comic book mini-series that ran through early 2011, but it may be the perfect gateway for newcomers. It doesn’t require any prior knowledge to the games nor the universe, but I wasn’t a fan of some of the more essential things that were altered for the sake of being an “original story”. However, I was pleased to see how exactly Desmond was abducted by Abstergo Industries, the pressure put on William Vidic by the powers that be to get the information they needed and seeing which time periods Desmond had explored before he jumped into the memories of Altair.
The art in Desmond didn’t impress me. Aside from Vidic, the characters looked nothing like their video game counterparts, making it hard to identify who’s who in the very beginning. The speech bubbles are oddly places in the panels making it look like Character A is saying something to Character B, when in turn it’s the other way around. This often results in the reader backtracking a bit in order to get a grasp of what’s going on in the story.
The ending was shades of the opening to Assassin’s Creed II, but is also a status quo changing twist that left a pretty bad taste in my mouth and will for other fans of the Assassin’s Creed universe. Despite that, it surely left me hungry to delve deeper into Corberyan’s take on Assassin’s Creed. We will explore that as we continue our reviews of the Assassin’s Creed graphic novel trilogy.
[Note: A free copy of Assassin's Creed: Desmond, was provided for review by Titan Books]